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Re: chinese support glitches?



ÔÚ2004Äê03ÔÂ06ÈÕµÄ00:57£¬Kouhei SutouдµÀ£º
> Please tell me how to setting fcitx. I want to try it.
In your .xinitrc file:
export LANG="zh_CN.gbk"  #you probably need to run "dpkg-reconfigure"
locales and have this locale generated
export LC_ALL="zh_CN.gbk"
export XMODIFIERS=@im=fcitx
fcitx &
exec gnome-session #replace with your wm of choice

Press Ctrl + Space to activate it (you need to have installed simplified
chinese fonts installed)

> You can only put the following to your ~/.xsession.
> 
>   export LANG="zh_CN" # ? I don't know
>   export GTK_IM_MODULE="uim-py"  # or uim-pyunihan
>   export XMODIFIERS="@im=uim-py" # or @im=uim-pyunihan
>   uim-xim &
> 
> Then you can activate uim by Shift + Space.

Tried but doesn't work. Actually when I run uim-xim from the command
line, it says "UIM-XIM bridge. Now only supports Japanese.", and the
registered @ims are all japanese without mentioning uim-py; maybe that's
the reason it doesn't work? (I changed the above encoding to zh_CN.gbk).

> > know how to use it; Even if I get uim to work, it doesn't support the
> > input method I'm used to, so I give tring to using uim;
> 
> What is this?
> # I don't know how to input Chinese.

Well, there are various input methods, say py probably means pinyin,
which works by inputing the pronouncation of the characters, and quite a
few other chinese input methods use the strokes of Kanji.
> 
> > 3. Now a simple question: do I have to use a XIM that supports gtk+'s
> > immodule to input chinese charaters (possibly other languages that use
> > XIM as well)onto dia's canvas? If that's true, is it a bug; as I can
> 
> No. I can input Japanese by using kinput2 which doesn't
> support gtk+'s immodule.
> 
> You may need selecting input method by right-click.
uim-xim doesn't seem to work so can't really try with dia. and I did
select the input method (I selected XIM and Default) and to no avail.

> 
> > 4. Not only DiaText has this issue, but dia other objects (e.g. UML ->
> > Small Package) that require to type characters directly onto the canvas.
> > So even if your patch works with text, you may have to produce a patch
> > for each of this kind of objects.
> 
> No. UML -> Small Package uses Text.

That's good.


Joseph





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