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Re: Adding a togglebutton to the property-box



Le Tue, Aug 12, 2003, à 03:13:17PM +0200, Sven Vermeulen a écrit:
> Hi,
> 
> During my quest to have double-line support in Dia, I've somehow been able to
> add something to the property dialog of the "Standard - Line":
> 	http://studwww.ugent.be/~sjvermeu/dia-1.png
> 
> I have however no idea how I did that, I never did a gtk_entry_new, and I was
> actually planning on adding a GtkToggleButton there (of which I think have
> already included the base).

This bit of your patch did it:


--- dia/lib/properties.c	2001-08-13 09:24:25.000000000 +0200
+++ dia-work/lib/properties.c	2003-08-11 19:21:08.000000000 +0200
@@ -70,6 +70,7 @@
 static char *list [] = {
         N_("Line colour"),
         N_("Line style"),
+  N_("Line count"),
         N_("Fill colour"),
         N_("Draw background"),
         N_("Start arrow"),
diff -utr dia/lib/properties.h dia-work/lib/properties.h
--- dia/lib/properties.h	2003-07-01 22:30:38.000000000 +0200
+++ dia-work/lib/properties.h	2003-08-11 19:21:56.000000000 +0200
@@ -479,7 +479,10 @@
 #define PROP_STD_LINE_STYLE \
   { "line_style", PROP_TYPE_LINESTYLE, PROP_FLAG_VISIBLE|PROP_FLAG_STANDARD, \
     N_("Line style"), NULL, NULL }
-
+#define PROP_STD_LINE_COUNT \
+  { "line_count", PROP_TYPE_ENUM, PROP_FLAG_VISIBLE|PROP_FLAG_STANDARD, \
+    N_("Line count"), NULL, NULL }


Note that the TYPE_ENUM property definition is not entirely fulfilled, as you
need to provide the different choices (I wonder why it falls back to
behaving as if it was a PROP_TYPE_INT ?). It sounds perfectly reasonable to
leave it as an enum (once it's completely defined -- grep for examples),
you'll just have a combo menu with two items in it, spelt out in plain text
(I'm not convinced having a checkbox saying "double" is the right thing).

Are you sure you really need to allocate, construct, copy, then destroy and
free a temporary copy of a full-blown Line object each time you draw a
double-line? you can indeed break the line down to its individual components
and call the renderer primitives (or maybe better, add a new method to
the renderers, with an extra LineCount parameter,  and make its default 
implementation use the basic renderer primitives. Standard - Line then
delegates to your new renderer method instead of draw_line_with_arrows().

	-- Cyrille

-- 

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