Lars Clausen wrote:
> On 10 Aug 2003, James K. Lowden wrote:
>><rant> One thing I've never understood is Visio's facination with
>>handles. Why? Any 14-year-old knows a line consists of an infinite set
>>of points. What's the purpose of picking out some few as more
>>significant than the rest? Why isn't every point on the line a handle?
>>Draw a line, drag it to another line. Of course they connect. What in
>>world else would anyone want? But, no, isn't it much more fun, more like
>>a video game, to play "Hit the Handle" and see it go from red to green or
>>whatever? Why do real work when you could be improving your eye-hand
> Nice rant:) I've toyed with the nothing of altering the handle system to
> at least allow a 'drop line into object' style. It would indeed be nice if
> you could attach anywhere. The only reason I see for the handles is to
> have a way to attach 'prettily', i.e. exactly in the middle or exactly at
> the corner. What's ERwin do there?
> Removing handles would require better feedback of hitting objects. A
> 'highlight' function with sensible defaults would help for that and a
> number of other feedbacks.
Are those little handle boxes done with a standard GTK function,
or by code specifically in DIA?