On 10 Aug 2003, James K. Lowden wrote:
> <rant> One thing I've never understood is Visio's facination with
> handles. Why? Any 14-year-old knows a line consists of an infinite set
> of points. What's the purpose of picking out some few as more
> significant than the rest? Why isn't every point on the line a handle?
> Draw a line, drag it to another line. Of course they connect. What in
> world else would anyone want? But, no, isn't it much more fun, more like
> a video game, to play "Hit the Handle" and see it go from red to green or
> whatever? Why do real work when you could be improving your eye-hand
> coördination? </rant>
Nice rant:) I've toyed with the nothing of altering the handle system to
at least allow a 'drop line into object' style. It would indeed be nice if
you could attach anywhere. The only reason I see for the handles is to
have a way to attach 'prettily', i.e. exactly in the middle or exactly at
the corner. What's ERwin do there?
Removing handles would require better feedback of hitting objects. A
'highlight' function with sensible defaults would help for that and a
number of other feedbacks.
-Lars
--
Lars Clausen (http://shasta.cs.uiuc.edu/~lrclause)| HÃ¥rdgrim of Numenor
"I do not agree with a word that you say, but I |----------------------------
will defend to the death your right to say it." | Where are we going, and
--Evelyn Beatrice Hall paraphrasing Voltaire | what's with the handbasket?