On 12 Nov 2002, Lars Clausen wrote:
> > I also like having lines which go straight rather than 'across-then-up'.
> > Auto-breaking (where you click-and-drag to get a corner) is the way I'd
> > like to go with it.
>
> How would you distinguish autobreaking a line from simply moving it? This
A "line" would be defined as a connection between two objects. Well,
actually, there probably wouldn't be YA line_class, but rather an
"association" type class (base for everything else) which is defined by the
objects it connects and the intermediate points it traverses.
> doesn't sound like it's close to what polyline uses for segments. Would
> they still be like zig-zag line when not entirely straight?
Not knowing the internals of zig-zag, I couldn't tell you. There's not even
a clear implementation in my mind, it's pretty airy-fairy at present.
> Good. This is perfect for them, then. Plenty of examples to learn from.
"This is why you want to get out of IT and get a nice job, say, as a
crash-test dummy". <grin>
> *smirk* Well, recoding UML involves not only the object itself, but also
> some (much needed) coding of the properties dialog widgets. Once those
> widgets are ready, we can make very complicated objects without having to
> resort to non-properties code.
Well, in a fortnight's time, when I've had a chance to get these people
started, feel free to do a brain-dump of what you think is needed, and I'll
get one or more of them onto it.
- Matt