Le Sat, Mar 20, 2004, Ã 11:12:23AM +0100, Lars Clausen a écrit:
> > The main problem with "virtual" and "edge" (and it's to some extent, shared
> > with "body") is in finding the outer edge of the object or shape. And this
> > is fairly common to all types of elements.
>
> Actually, I did that part already with the line-gap code. Just a binary
> search of the distance out a line with the distance function. Only
> trick is where to make the line go to in case of e.g. arcs.
Aaaah, coool. Did you handle beziers as well?
-- Cyrille
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