Le Thu, Apr 04, 2002, à 06:03:39PM -0600, Lars Clausen a écrit:
>
> Following Cyrille's suggestion, I tried making a better arrow selection
> menu. What I came up with can be seen at
> <URL:http://shasta.cs.uiuc.edu/~lrclause/Dia/newarrows.png>. The reason
> I'm using 1-pixel lines is that with 2-pixel lines, the stem is off-center,
> and with 3-pixel lines, you can't tell the three circle-with-slash arrows
> from each other. You'll notice that any defects in the arrow drawing is
> highly visible here (for instance the integral line obviously has a
> blanked-out area). Hopefully that will force us to improve the arrows:)
Who hoooo !! This looks excellent !
(yes, the integral arrow clearly needs to use you new end-point adjustement
code)...
> Details: I made this by adding a new renderer, RenderPixmap. It allows
> rendering directly onto a pixmap, with a 1-1 translation of sizes. Thus I
> can use the arrow drawing code directly to draw these. This shrinks the
> dia_arrow_preview_expose function from 404 lines to about 30. I should be
> able to do the same for the arrowhead property widget, though that won't
> save code. I shall also be adding tooltips, I think.
... won't save code, but will replace a textual representation with a
graphical one the user will instantly understand. Globally more consistent.
This is really cool.
> And finally, a debugging hint: I got in the situation where I need to
> debug the drawing of a menu. Now X (or Gtk or someone) doesn't allow you
> to change window while a menu window is open, so when gdb stopped while the
> arrow menu was up, I couldn't do anything... except change to the console.
> So, I run gdb in 'screen' instead, when I am stuck in a menu, I change to
> the console and go 'screen -d -r'. Voila, gdb session in console.
Aaah, if only screen was actually compatible with azerty keyboards...
-- Cyrille
--
Grumpf.